Post by S c o r c h on Apr 12, 2016 20:23:13 GMT
Back Kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully; then lash out with your back legs, taking your weight on your front paws.
Back Rake: A bit like Belly Rake, if you're a HazeClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.
Belly Rake: A fight-stopper. Slice with unsheathed claws across soft flesh of opponent's belly. If you're pinned down, the belly rake quickly puts you back in control.
Double Death Bite: Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death.
Dizzy Dance: Only can be performed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaps sideways, ducking under the cat. Then as soon as the cat performing this attack is out from under the other cat, it spins and leaps over it. Then, once more spins but rams the side and jumps over/goes under the cat and rams the other side. Then they land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.
Dizzy Tackle: A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until they're too dizzy or tired (if they were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a one-on-one move and is not recommended in a place with many foes.
Front Paw Blow: Frontal attack. Bring your front paw down hard at the body or face of your opponent. Claws unsheathed.
Front Paw Strike: Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.
Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort. (This is not to encourage everyone to run around killing the first breathing thing in sight. So don't get any ideas, newbies!)
Leap-And-Hold: Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of your opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to great effect against BloodClan's deputy, Bone. Watch for the drop-and-roll countermove, and try to jump free before you get squashed.
Leap-And-Cover: Ideal for making your opponent feel much pain; leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.
Partner Fighting: Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in an attacking position.
Scruff Shake: Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
Teeth Grip: Target your opponent's extremities - the legs, tail, scruff, or ears - and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
Unbalancing Act: If a cat is going to bring down all its weight on you while rearing on its back legs, roll towards your opponents hind legs to unbalance him.
Upright Lock: Final, crushing move on already weakened opponents. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great speed and strength.
Double Front Paw Slap Down: Splashed water into the face of the enemy.
Underwater Leg Sweep: The opponent will not see it coming under the water so won't have a chance to brace himself before losing his balance.
Push Down and Release: Almost all non-FloodClan cats panic if they are submerged, while FloodClan cats know how to hold their breath underwater. This move can be used to decisive victory, because it's most likely to make the opponent surrender.
Underwater Clinch: Use warrior's weight to hold the opponent below the surface, with a firm grip that enables the warrior to bring his enemy spluttering back to the surface before forcing him down again.
Tail Splash: Temporarily blinds opponent by flicking water in his eyes.
Underwater Push-Off: Crouching and erupting out of the water into opponent, using surprise and impact to knock him off balance.
Rushpaw Splash: Using noise of water splashed at a distance to create a decoy, leaving opportunity for a surprise attack.
The Sky-Crusher: Landing with all four feet on top of an opponent, flattening him like a leaf.
The Flick-Over: Landing with front paws outstretched to sweep the opponent off his feet and roll him on his back.
The Kick: Kicking down hard as the warrior nears the ground, then using the momentum from landing to spring away before the opponent can retaliate.
The Slice: Dropping down with claw unsheathed for maximum injury.
The Branch Swing: Holding on to the branch with front claws and swinging hind legs into the opponent's face.
The Reverse Branch Swing: Holding on to the branch with hind claws and striking with front leg through swing.
The Trunk Spring: Sliding down the trunk and springing off at head height, using hind legs to push off clear opponents.
The Reverse Climb: Climbing backward up the trunk as the opponent advantage to gain advantage of height; often followed by Trunk Swing.
Back Rake: A bit like Belly Rake, if you're a HazeClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.
Belly Rake: A fight-stopper. Slice with unsheathed claws across soft flesh of opponent's belly. If you're pinned down, the belly rake quickly puts you back in control.
Double Death Bite: Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death.
Dizzy Dance: Only can be performed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaps sideways, ducking under the cat. Then as soon as the cat performing this attack is out from under the other cat, it spins and leaps over it. Then, once more spins but rams the side and jumps over/goes under the cat and rams the other side. Then they land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.
Dizzy Tackle: A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until they're too dizzy or tired (if they were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a one-on-one move and is not recommended in a place with many foes.
Front Paw Blow: Frontal attack. Bring your front paw down hard at the body or face of your opponent. Claws unsheathed.
Front Paw Strike: Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.
Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort. (This is not to encourage everyone to run around killing the first breathing thing in sight. So don't get any ideas, newbies!)
Leap-And-Hold: Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of your opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to great effect against BloodClan's deputy, Bone. Watch for the drop-and-roll countermove, and try to jump free before you get squashed.
Leap-And-Cover: Ideal for making your opponent feel much pain; leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.
Partner Fighting: Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in an attacking position.
Scruff Shake: Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
Teeth Grip: Target your opponent's extremities - the legs, tail, scruff, or ears - and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
Unbalancing Act: If a cat is going to bring down all its weight on you while rearing on its back legs, roll towards your opponents hind legs to unbalance him.
Upright Lock: Final, crushing move on already weakened opponents. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great speed and strength.
Double Front Paw Slap Down: Splashed water into the face of the enemy.
Underwater Leg Sweep: The opponent will not see it coming under the water so won't have a chance to brace himself before losing his balance.
Push Down and Release: Almost all non-FloodClan cats panic if they are submerged, while FloodClan cats know how to hold their breath underwater. This move can be used to decisive victory, because it's most likely to make the opponent surrender.
Underwater Clinch: Use warrior's weight to hold the opponent below the surface, with a firm grip that enables the warrior to bring his enemy spluttering back to the surface before forcing him down again.
Tail Splash: Temporarily blinds opponent by flicking water in his eyes.
Underwater Push-Off: Crouching and erupting out of the water into opponent, using surprise and impact to knock him off balance.
Rushpaw Splash: Using noise of water splashed at a distance to create a decoy, leaving opportunity for a surprise attack.
The Sky-Crusher: Landing with all four feet on top of an opponent, flattening him like a leaf.
The Flick-Over: Landing with front paws outstretched to sweep the opponent off his feet and roll him on his back.
The Kick: Kicking down hard as the warrior nears the ground, then using the momentum from landing to spring away before the opponent can retaliate.
The Slice: Dropping down with claw unsheathed for maximum injury.
The Branch Swing: Holding on to the branch with front claws and swinging hind legs into the opponent's face.
The Reverse Branch Swing: Holding on to the branch with hind claws and striking with front leg through swing.
The Trunk Spring: Sliding down the trunk and springing off at head height, using hind legs to push off clear opponents.
The Reverse Climb: Climbing backward up the trunk as the opponent advantage to gain advantage of height; often followed by Trunk Swing.